using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace XnaDevRu.Bullet
{
	public class CollisionAlgorithmCreateFunction
	{
		private bool _swapped;

		public bool IsSwapped { get { return _swapped; } set { _swapped = value; } }

		public virtual CollisionAlgorithm CreateCollisionAlgorithm(CollisionAlgorithmConstructionInfo ci, CollisionObject body0, CollisionObject body1)
		{
			return null;
		}
	}
}
